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Game Jams - History, Technology, and Organisation (Hardcover)

Game Jams - History, Technology, and Organisation Cover Image
By Allan Fowler (Editor), Foaad Khosmood (Editor)
$169.99
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Description


Chapter 1: What is a Game Jam?Gorm Lai1 Introduction2 A Short History of Game Jams3 Elements of a Game Jam31 Accommodation32 Awards33 Catering34 Code of Conduct35 Types of Games36 Games Presentations37 Group Forming38 Hardware & Software39 Ice Breakers310 Internet311 Keynote Speakers312 Location - Physical / Online313 Security314 Sponsorships315 Standup Meetings316 Tutorials & Workshops317 Theme318 Voluntary Constraints4 Types of Game Jams5 Why We Jam6 Game Jam DefinitionsReferencesChapter 2: There is No One Way to JamAnnakaisa Kultima, Allan Fowler & Foaad Khosmood1 Flavours of Game Jam2 Game Jams for Education21 The Pedagogical Potential of Game Jams22 Example Game Jams for Education3 Jamming with Children31 Challenges32 Example Game Jams for Children4 Game Jams and Enterprises41 Examples of Game Jams for Enterprises5 ConclusionReferencesChapter 3: Game Jam OrganisationNia Wearn & Johanna Pirker1 The Crucial Role of the Organiser2 Before the Jam21 Jam length and size22 Sponsorship23 Competition or just for fun?24 Constraints on your games?25 Organisation 10126 Advertise your jam27 Decide on a Theme28 Work out a Timeline29 Moving people around210 Code of Conduct211 Safeguarding212 Pre Jam Information213 Communication platforms3 Teams31 The perfect size32 Team Makeup33 Randomly assigned teams34 Self organising teams35 Mixing and Matching36 Lone jammers37 Distributed teams38 Balance of Power in teams4 Running an In Person Jams41 Registration42 Tech43 Cables & Power44 StationaryContents45 Food46 Sleeping Arrangements47 Play parties and showcases48 At the end of the jam5 Running an Online Jam6 Jams in the classroom7 Cancelling a Jam8 After a JamChapter 4: Game Jam ResourcesJohanna Pirker & Foaad Khosmood1 Introduction2 The Organising Team3 Game Jam Logistics31 In person logistics32 Online/hybrid logistics33 Online collaboration tools4 Game Development Resources41 Tabletop development resources42 Computing based game development resources43 Assets44 ConclusionChapter 5: Game Jams from Around the WorldJo Summers1 Introduction2 Indie Game Jam 03 Ludum Dare4 Nordic Game Jam5 Global Game Jam6 Isolation Jam7 Sami Game Jam8 Women Game Jam9 Game Jams Rio Grande10 Iran Game Development Institute11 Train Jam12 Splash13 Other Transport Based Jams131 Pirate Jam132 FGJ Bussi133 Finland Saunabus Jam (Jam Jam)134 A MAZE Train Jam135 Locomojam14 Honorable Mentions141 Africacomicade Gamathon142 Code To Inspire143 TOJam144 Castle Jam145 Stugan146 #VzlaCrisisJam147 0hr game jam148 Fuck This Jam149 PROCJAM1410 Bit of Alright Jam Jam15 AcknowledgementsReferencesChapter 6: The spread of game jamsAllan Fowler1.

About the Author


Dr. Allan Fowler is a Senior Lecturer (Associate Professor in the USA) at the University of Auckland. Before returning to New Zealand he was a tenured Associate Professor in Game Design and Software Engineering in the USA. While in the USA, he taught at Columbia University in New York, the University of California (Santa Cruz), and California Polytechnic State University (Cal Poly). He is originally from New Zealand and grew up in the Manawatu-Whanganui region. Allan was among the early game jam adopters and trailblazers in New Zealand, Australia and China. He has major game development experience as an academic and game industry professional. Allan has been involved in organising game jams since 2009, and has been involved in many game jams throughout the world. Allan has presented at Game Developers Conference San Francisco, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2021. Foaad Khosmood is Forbes Professor of Computer Engineering at California Polytechnic State University (Cal Poly), and Research Director at the Institute for Advanced Technology and Public Policy IATPP. He holds a Ph.D. in computer science from University of California Santa Cruz. His research interests include natural language processing (NLP), games, AI, data science and game jams. Foaad is a co-founder and past president of Global Game Jam (GGJ). Foaad has presented at Game Developers Conference San Francisco, IndieCade, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2019. At Cal poly he teaches courses on NLP, data science, games and interactive entertainment, and he advises the Cal Poly Game Development student club.Both Allan Fowler and Foaad Khosmood created the International Conference on Game Jams, Hackathons and Game Creation Events, to date the only dedicated academic venue for game jam scholarship from all disciplines.

Product Details
ISBN: 9783031151866
ISBN-10: 3031151860
Publisher: Springer
Publication Date: December 8th, 2022
Pages: 122
Language: English